![]() Our guide tells developers to use this checklist when designing: Additionally, we have added several visual examples of what we expect from developers in order to make what they create more accessible by default.įor example, in our Color Accessibility section, we have information about how people experience the different types of color vision deficiencies there are and what we can do to help these players. ![]() Nestled under those sections is further reading to better understand what a person’s experience may be. The sections include information about different disabilities and conditions to consider when designing and developing our games. Our internal Accessibility Guide covers vision, hearing, motor and cognitive impairments. We have a large section of documentation dedicated to Accessibility. EducationĮveryone at Owlchemy learns about designing for accessibility from their first days of onboarding. In honor of Global Accessibility Awareness Day, we’d like to give you a high level look at how Owlchemy Labs incorporates accessibility into our games. We continue to work towards the goal of making VR for Everyone by including accessibility innovations in each of our releases and establishing on-going standards and considerations. ![]() That means that we want all players, regardless of disability or limitation, to be able to have fun playing our games with comfort and ease. At Owlchemy Labs, we believe in VR for Everyone.
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